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// more like this
////////////// Camera //////////////////////
camera { //
right < -1.333, 0.0, 0.0 > //
up < 0.0, 1.0, 0.0 > //
direction < 0.0, 0.0, 1.0 > //
location < 5.0, 5.0, 20.0 > //
look_at < 0.0, 0.0, 0.0 > //
} //
////////////// end Camera //////////////////
/////////////// Light ////////////////
light_source { < -100.0, 100.0, 100.0 >
color rgb < 1.0, 1.0, 1.0 > }
///////////////////////////////////////
/////////////// Light ////////////////
light_source { < 100.0, 100.0, 100.0 >
color rgb < 1.0, 1.0, 1.0 > }
///////////////////////////////////////
#declare Ydimension = 30.0;
#declare zdimension = 60.5;
#declare flapSpeed=12;
cylinder {
-3*x, 3*x, 0.5 pigment { rgb 2 }
translate 3*x
rotate <
0,
cos((clock*flapSpeed)*(2*pi))*Ydimension,
sin((clock*flapSpeed)*(2*pi))*zdimension >
}
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